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I'm at Rank 2 and don't feel any need to invest further. You can get most of your inventory space through clothing so I wouldn't dump too heavily into it. Mule - I'd say only a couple points into this, and only because of how much space ammo currently requires. +36% is the highest damage bonus given by any of the prks. Not necessary, you can still get stealth attacks without it if you're careful. Sprinter - Good for all builds, basically mandatory. Still too early to settle on a meta for builds, but there are some general trends people have noticed already. Rarely get damaged items anymore thankfully too so maybe it does work), and helps loot faster making a sneak looter build more useful.
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the quality of items you get from looting (idk if it works or not but i've been getting rare items at looter II from bosses alot as well as superior looted guns. sneak if you wanna just loot and avoid zombies altogether. Shotguns work too but are harder to land headshots unless point blank, and really doesn't do much for smgs or the recoil and inaccuracy headshot stat if you pick a pistol or rifle. VS infected gives you extra universal zombie damage, meaning if you still haven't choosen a weapon stat stick with it for the time being sprint for sure helps on lvl 15+ bosses and areas that are too small to fight lvl 10 bosses carrying capacity which can save you trips to and from the storage spaces or traders, but the novelty wears off after awhile. fast learner, since xp gain is pretty useless, unless you're gonna make a seperate character and focus soley on a boss / lvl up build damage VS humans and probably reload stats Trying to do 1 of each will waste your stats and make it so it's harder to kill zombies later on, especially bosses get at least 1 special type of weapon and stick with it like all pistol stats or melee stats. lockpick and dodge while they can be good atm other perks overshadow them like kick and sprint resistance builds like less burn % chance or radiation until lvl 15 + when you go into special infected territory.
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